Browsing articles from "October, 2010"
Oct
25

Dreams : Acts 1 – 5

By Robb  //  Projects  //  No Comments

As part of my collaboration with Aaron Hutcheson, our current studio project focuses on the idea of dreams. We are creating audiovisual narrations from dream recounts we have found on internet message forums. A narrator communicates a dream through first-person narration and we take that footage and expand upon it through the use of collage, appropriation and original content. [September - October 2010]

Oct
5

The Drift Project

By Robb  //  News  //  No Comments

The Drift will be a one-night exhibition that celebrates and explores an artist’s movement through his or her medium. The idea of the Drift, as best defined by the Situationists is: an unconscious yet willing movement from one place to another; the leisure activity of letting oneself be drawn by the attractions of the terrain and the encounters they find there.

On October 14th 2010, from 6-9pm, visitors will be guided both simultaneously and virtually, to and from these different spaces, in an interactive show piece that will invite people to wander both physically and mentally through these multiple exhibitions. Utilizing ‘Ustream,’ each exhibition will be broadcasted live on the Internet as well as projected in each space. Artworks will explore the concepts of movement, wandering, terrain and architecture in relation to the artist or wherever they might project themselves. Artwork included in these exhibitions will incorporate all mediums such as: Video, 2D, sculpture, mixed media, installation & performance art.

For more information please visit thedriftprjct.tumblr.com.

Oct
5

Glory Hole 2000

By Robb  //  Projects  //  No Comments

As part of the exhibition Conceptual Distraction, a mini-golf themed art exhibit put on by Putt Plug, I created a mini-golf hole reminiscent of a truck stop bathroom, complete with a working tampon machine and (you probably could have guessed it by the title of the piece) a glory hole. [April 2010]

Like carnival games, Fladry’s bathroom wall gives the illusion of winnability. We never actually saw anyone make it in, so we’re going to continue to call it impossible. However, the video screen inside the hole may provide frustrated players with a slight release of their built-up tensions, though their ball will never actually have access to the hole. Surprisingly, there were fewer complaints graffitied on the wall than we would have expected. (excerpt from Putt Plug review)